Apex Verge極境交鋒

Guide

Guide: from rookie class to champion

Controls and settings, how to drive each of the four kinds of racing, pit stops, tuning, your team and which driver to pick, all on one page.

Getting started

Get the feel first, then level up and unlock the rest. This order works best.

  1. Start at the driving school. Nine lessons take you from the basics through braking points, nitro, shifting, slipstreaming and pit stops to DRS, each with one goal. Free practice counts for nothing, so use it to learn new tracks.
  2. Set driving help to Easy: it brakes for corners, follows the racing line, steers round cars ahead and starts you third on the grid. Once you finish in the top three every time, switch to Normal (it only steps in when you are about to leave the road), then take on Hard.
  3. Begin career events with rookie-class motorcycle racing. Every finished race earns experience and prize money: cars open at Lv2, off-road at Lv5, your own team at Lv7, formula at Lv10.
  4. Collect the daily reward every day. It runs in seven-day rounds and day seven brings a part voucher. Open the starter pack and level-up packs in the gift centre too.
  5. Spend prize money on one main car first; a lot of upgrades on one car beats a few on every car.
  6. Found a team as soon as you reach Lv7. A driver coach adds experience and a sponsorship manager adds prize money to every race, so the sooner the better.

Controls and settings

By default there is a wheel in the middle of the screen, the throttle is automatic, and you hold Brake and Nitro at the bottom right. All of it can be changed in Settings.

The wheel (default)

Drag to turn; let go and it springs back. Small drags through a corner and letting go on the way out are steadier than big swings.

Tilt or buttons

If dragging the wheel is not for you, switch to phone tilt or left and right buttons in Settings. Run a few laps in free practice before you race with it.

Manual paddle shifting

For experienced players. Upshift when the rev lights all turn blue for a "perfect shift" and an extra burst; too early and you lose power, too late and you hit the limiter. The driving school has a shifting lesson to practise on.

Three camera views

Chase, cockpit (or rider) and far view; switch any time with the camera button. The chase view shows your car and the road ahead most clearly, so start with it.

Buzzes and voice calls

The phone buzzes when you hit a wall, a car or a kerb, and the race official calls the countdown, laps, pit stops and the finish. Keep your eyes on the road and let the buzz and the voice tell you the rest.

Racing basics

Techniques that work in all four kinds of racing.

Brake in a straight line

Brake on the straight, turn in once the speed is down, and go full power only when you see the straight on the way out. Braking in the middle of a corner is the surest way off the road.

Nitro out of corners

Hold nitro for 16% more top speed and harder acceleration. The best moment is a corner exit onto a long straight; in a corner it takes you wide. It recharges by itself, so use it on every straight instead of saving it.

Overtake in the slipstream

Right behind another car there is less drag and you are faster on the straight. Stick to the car ahead, then pull out just before the braking point and pass.

Stay out of trouble

Hitting walls or cars costs speed, and a hard hit on a bike throws you off for about 2 seconds. Better to pass a little later than to force your way through.

Pick the driver for the track

Every driver has a strength: top speed for long straights, cornering for twisty tracks, a quick launch for short races. See "Which driver" below.

Motorcycle racing

Open from Lv1. Bikes turn by leaning, up to about 55 degrees. They accelerate hard and reach high speeds, but brake and grip less than a car.

Brake earlier

A bike brakes less than a car, so for the same corner your braking point comes earlier than in a car.

Slow down, then lean

Turn the handlebars on screen and the bike leans with them. Get the speed down before the corner, lean in, then stand the bike up gradually as you accelerate out.

Stay on the bike

Hit something too hard and you fall, and that costs about 2 seconds. Keep a little room around you in the scramble after the start.

Recommended vehicles

APEX VERGE VOLT 88 APEX VERGE VOLT 88 翠電 88

For beginners: balanced, handling 83, the easiest to ride.

Top speed
Accel
Handling
Brakes
APEX VERGE NEBULA 99 APEX VERGE NEBULA 99 星雲 99

Twisty mountain passes and harbour streets: handling and brakes both 100.

Top speed
Accel
Handling
Brakes
APEX VERGE BLAZE 09 APEX VERGE BLAZE 09 烈焰 09

Tracks with many slow corners: acceleration 100, the hardest out of a corner.

Top speed
Accel
Handling
Brakes
APEX VERGE STORM APEX VERGE STORM 極境閃電

Tracks with long straights: top speed 100, but handling and brakes only 30. For experienced riders.

Top speed
Accel
Handling
Brakes
APEX VERGE DUNE 77 APEX VERGE DUNE 77 沙暴 77

If you often run wide: off-road tyres, so the grass costs little.

Top speed
Accel
Handling
Brakes

Car racing

Opens at Lv2. Sports cars come built for top speed, acceleration, handling or braking. Tyres wear in races of two laps or more, and when to pit is up to you.

When to pit

The pit lane is limited to 80 km/h and the crew take about 4.5 seconds to change tyres. If the tyres are holding up you do not have to stop; once the car clearly starts sliding in corners, it is time.

Sign a pit mechanic

Once you have a team, a pit mechanic makes tyre changes up to more than twice as fast, so a stop costs much less.

Brakes win street races

On the Blue Bay harbour and Neon City street circuits the walls are close. Pick a car with good brakes and brake a little early.

Recommended vehicles

TAEGEUK 88 TAEGEUK 88 太極 88

For beginners: balanced, the easiest to drive.

Top speed
Accel
Handling
Brakes
KAMI 07 KAMI 07 神 07

Twisty mountain passes: handling 100, the steadiest in corners.

Top speed
Accel
Handling
Brakes
NEBULA 01 NEBULA 01 星雲 01

Circuits with long straights: top speed 100, king of the straight.

Top speed
Accel
Handling
Brakes
NEBULA 01 Crimson NEBULA 01 Crimson 星雲 01 赤金

City night races full of right-angle turns: acceleration 100, the strongest out of a corner.

Top speed
Accel
Handling
Brakes
AERO-LIGHT AERO-LIGHT 輕羽

Street circuits with close walls: brakes 100, the shortest stopping distance.

Top speed
Accel
Handling
Brakes

Off-road racing

Opens at Lv5. Beaches, deserts and jungle on sand, dirt and mud: speed, grip and braking all drop, least of all for vehicles with high off-road ability (big tyres, long-travel suspension).

Big jumps

Big jumps on the straights throw you into the air. Keep the throttle on and straighten the wheel before you land; a crooked landing or a hard impact costs more speed.

Big waves

Rows of big waves bounce the car and lift it briefly. Keep the throttle steady and the wheel straight, and correct your line once you are through.

Avoid grass and rocks

Roadside grass slows you down, and hitting reefs or rocks costs speed. Steer clear of them.

Off-road drivers

On tracks with lots of jumps pick Santi Mora (loses less speed on landing); on lots of sand and grass pick Tarek Benali (slowed down less).

Recommended vehicles

TIDE 21 TIDE 21 海嘯 21

For beginners: balanced, brakes 100.

Top speed
Accel
Handling
Brakes
SANDWOLF 15 SANDWOLF 15 沙狼 15

Long desert straights (Red Mesa, Dune Sea Plateau): top speed 100.

Top speed
Accel
Handling
Brakes
SCORPION 09 SCORPION 09 砂蠍 09

Beach races (Palm Coast, Coral Bay): acceleration 100, the most agile on sand.

Top speed
Accel
Handling
Brakes

Formula racing

Opens at Lv10 and races on top-class circuits: permanent, street and hybrid. The faster you go the more grip you have, so fast corners do not always need the brakes.

Try fast corners without braking

A formula car grips harder the faster it goes. Try taking a fast corner flat; if it really does not work, dab the brake.

DRS

From lap 2, if you are within 1 second of the car ahead when you enter a DRS zone, the rear wing opens by itself. Stay close through the corner before the zone and you can pass on the straight. Apex International Circuit has two long DRS straights; the night street circuit has three zones.

You must pit

Tyres come in soft, medium and hard, and in races of two laps or more you must stop to change them. The pit lane is limited to 80 km/h; the higher your pit mechanic's level, the faster the change.

Qualifying sets the grid

Qualifying, Q1 to Q3, decides where you start, and the further up you start the fewer cars you have to pass. The top ten in the race score 25, 18, 15, 12, 10, 8, 6, 4, 2 and 1 points. For qualifying, pick Ethan Kolby (fastest over one lap).

Read the sector times

Sector timing marks each part of the lap in purple, green or yellow. After a lap, the sector with the weaker colour tells you where to improve.

Recommended vehicles

KAMI FORMULA 99 KAMI FORMULA 99 雷電 FX-99

For beginners: brakes 100, the easiest to drive.

Top speed
Accel
Handling
Brakes
KAMI FORMULA 07 KAMI FORMULA 07 神 FX-07

Twisty tracks and fast corners: handling 100, the most downforce.

Top speed
Accel
Handling
Brakes
APEX FORMULA 77 APEX FORMULA 77 極境 FX-77

Tracks with long DRS straights: top speed 100, ruler of the straight.

Top speed
Accel
Handling
Brakes
APEX FORMULA 09 APEX FORMULA 09 烈焰 FX-09

Lots of slow corners: acceleration 100, the hardest out of a corner.

Top speed
Accel
Handling
Brakes
KAMI FORMULA 01 KAMI FORMULA 01 皇家 FX-01

Any track: top-class everywhere, the champion's car.

Top speed
Accel
Handling
Brakes

Career events and ranked races

Career events are the main road; ranked races are a challenge you can take on any time.

Moving up

Each kind of racing has rookie, amateur, pro and champion classes with three events each, 48 events in all. To open the next class you need the level and two wins in the class you are in.

Tougher rivals

Rookie-class rivals are easy and amateur ones normal; they get stronger as you go up, and so does the prize. In car racing, for example, a rookie win pays NT$80,000 and an amateur win NT$250,000.

Stuck?

Go back to the class below to earn experience and prize money, upgrade your main car and try again. Or set driving help back to Easy to get through.

Ranked races

A random track, three laps, eight cars. Finish in the top four to gain points and the bottom four to lose them, climbing from Bronze to Master. As the track is random, get to know all of them.

Upgrades and set-up

Eleven parts, three levels each, bought with prize money: engine, turbo, tyres, brakes, nitro and more. Gearing, wing angle and suspension set-up cost nothing.

Try before you buy

Tap a part and it is fitted on trial: the ability bars and the top-speed figure show the change (an engine level adds 2% top speed, a turbo-and-power level 3% acceleration, for example). Take a test lap and buy only if you like it.

Fix the shortest bar first

Passed on the straights? Upgrade the engine. Left behind out of corners? The turbo. Can't stop in time? The brakes. Whichever ability bar is shortest, start there.

One car at a time

Parts go on one vehicle. While prize money is tight, build up one main car first.

A set-up for each track

Set-up costs nothing, so keep one for twisty tracks and one for long straights. Take a test lap after each change and race once it feels right.

Part vouchers

Day seven of the daily reward brings a part voucher; the top of the garage shows how many you have.

Running your team

At Lv7 you can found a team: choose a name, colours and a number. Then a Team Base appears on the home screen where you can chat with your people and train them any time.

Sponsorship manager and driver coach first

Prize money and experience drive everything else. A sponsorship manager means more prize money every race; a driver coach means more experience every race, plus better grip, steering and nitro recharge.

A pit mechanic before pit races

Once you race cars and formula with pit stops, a pit mechanic makes tyre changes up to more than twice as fast.

A race engineer before big upgrades

A faster team car and cheaper parts. Sign one before you spend heavily in the garage and you save the most.

Second driver

Races alongside you in the same car, and two podiums at once pay a bonus.

Back to base after every race

After every race for your team you can train each member once and chat to each of them once. Racing and training make members grow (up to Lv10); chatting builds trust, worth up to 15% more, and makes their advice more useful.

Team-exclusive vehicles

Four of them, the RR bike, the GT car, the RX off-roader and the FX formula car, painted in your colours; the pit crew work in your team kit too.

Which driver

You pick a driver before each race, and every one has a strength. Nine can drive anything, eight are formula specialists and two race off-road only. Match the driver to the track.

Long straights

Mio Hoshino (top speed); in formula, Finn Caldwell (straight-line speed).

Twisty tracks

Chen Yu-Ching (cornering); for fast formula corners, Su Mu-ching (precision cornering).

Slow corners

Sho Kanzaki (corner exit); in formula, Hayato Todo (hardest out of slow corners).

The start

Leo Martel (launch) and Kofi Darnell (power); in formula, Yoon Ha-eun (rocket start).

Nitro

Lin Cheng-Han (nitro master); in formula, Kao Yu-hsiang (overtaker, fastest nitro).

A bit of everything

Kang Do-yun (all-rounder), Han Seo-a (cool head), Liam Ashford (steady); in formula, Baek Seung-woo (all-rounder) or Jonas Kessler (veteran, easy on tyres).

Leo Martel

Leo Martel

里歐 · VELOCE · Italy

Launch

Gets a jump the moment the light turns green

All classes

Lin Cheng-Han

Lin Cheng-Han

林承翰 · 疾雷 · Taiwan

Nitro master

Builds nitro faster than anyone

All classes

Chen Yu-Ching

Chen Yu-Ching

陳雨晴 · VELOCE · Taiwan

Cornering

More grip in corners

All classes

Mio Hoshino

Mio Hoshino

星野美緒 · AURORA · Japan

Top speed

Faster at the end of a straight

All classes

Sho Kanzaki

Sho Kanzaki

神崎翔 · KAMI · Japan

Corner exit

Harder acceleration

All classes

Kang Do-yun

Kang Do-yun

姜道允 · TAEGEUK · Korea

All-rounder

A little more acceleration and grip

All classes

Han Seo-a

Han Seo-a

韓瑞雅 · TAEGEUK · Korea

Cool head

A little more nitro and top speed

All classes

Liam Ashford

Liam Ashford

連恩 · AERO-LIGHT · UK

Steady

A little more grip and nitro

All classes

Kofi Darnell

Kofi Darnell

科菲 · AERO-LIGHT · Ghana

Power

Quick to accelerate and quick off the line

All classes

Ethan Kolby

Ethan Kolby

伊森・柯爾比 · KAMI · Australia

Qualifier

Fastest over one lap, with more grip

Formula

Jonas Kessler

Jonas Kessler

約納斯・凱斯勒 · KAMI · Germany

Veteran

Easy on tyres, a little more nitro and acceleration

Formula

Finn Caldwell

Finn Caldwell

芬恩・考德威爾 · VERGE · UK

Straight-line speed

Fastest at the end of a long straight

Formula

Hayato Todo

Hayato Todo

藤堂隼人 · KAMI · Japan

Corner exit

Hardest acceleration out of slow corners

Formula

Baek Seung-woo

Baek Seung-woo

白承宇 · TAEGEUK · Korea

All-rounder

A little more acceleration, grip and nitro

Formula

Yoon Ha-eun

Yoon Ha-eun

尹夏恩 · TAEGEUK · Korea

Rocket start

Fastest away on green, a little more nitro

Formula

Kao Yu-hsiang

Kao Yu-hsiang

高宇翔 · FORMOSA · Taiwan

Overtaker

Builds nitro fastest and dares to pass

Formula

Su Mu-ching

Su Mu-ching

蘇沐晴 · FORMOSA · Taiwan

Precision cornering

The most grip in fast corners

Formula

Santi Mora

Santi Mora

聖地·莫拉 · DUNE · Argentina

Jump specialist

Loses less speed on landing

Off-road

Tarek Benali

Tarek Benali

塔列克·貝納利 · MESA · Morocco

Off-road veteran

Slowed down less on sand and grass

Off-road

Track notes

Road tracks are for bikes and cars, off-road tracks for off-road vehicles, and top-class circuits take formula cars too. Pictures are on the Tracks page.

Road tracks

Jade Hills International Circuit

翠丘國際賽車場

A proper race circuit among green hills: a long straight into linked corners and hairpins.

TipThe end of the long straight is where to pass: sit in the slipstream, and brake early for the hairpins.

BikeCar Tarmac

Jade Hills East Loop

翠丘・東環線

The eastern loop of Jade Hills, with lots of fast corners.

TipLots of fast corners: pick a car that handles well and keep it smooth.

BikeCar Tarmac

Jade Hills Valley Course

翠丘・山谷線

A long course round the valley, with hairpins.

TipA long lap: save nitro for the straights out of the hairpins.

BikeCar Tarmac

Blue Bay Harbour Street Circuit

藍灣港口街道賽

A street race along the harbour and the marina. The walls are close; braking is everything.

TipClose walls: pick a car with good brakes and brake early.

BikeCar Tarmac

Blue Bay Lighthouse Course

藍灣・燈塔線

A short, tight harbour street race.

TipA short lap: the start and the first corner matter most.

BikeCar Tarmac

Blue Bay Marina Course

藍灣・碼頭線

A fast street race along the marina.

TipFast and close to the walls: top-speed cars have the edge, but do not brake late.

BikeCar Tarmac

Cloud Ridge Mountain Pass

雲嶺山道

Up the mountain and back down again: plenty of hairpins and big changes in height.

TipHairpins everywhere: handling and brakes matter more than top speed, and brake even earlier downhill.

BikeCar Tarmac

Cloud Ridge Falls Course

雲嶺・瀑布線

Linked corners on the mountainside, with wide views.

TipOne corner straight after another: a smooth line is faster than hard braking.

BikeCar Tarmac

Cloud Ridge Pine Course

雲嶺・松林線

A mountain road up and down through the pines.

TipYou cannot see the corners behind the crests, so learn the line in free practice.

BikeCar Tarmac

Maple Mist Mountain Pass

楓紅霧谷山道

A misty autumn valley: cliff-side straights, rock shelters, a tunnel, a viaduct and linked hairpins.

TipYou cannot see far in the fog, so learn the corners in free practice first.

BikeCar Tarmac Fog

Maple Mist Gorge Course

楓紅霧谷・峽谷線

A narrow, twisting gorge road in the fog.

TipNarrow and foggy with few places to pass: make up places at the start.

BikeCar Tarmac Fog

Maple Mist Snow Peak Course

楓紅霧谷・雪峰線

The autumn mountain road on a clear day, facing the snow peaks.

TipClear skies and a good view: a fine place to practise braking points.

BikeCar Tarmac

Neon City Night Race

霓虹城市夜賽

A night street race through the city: right-angle turns and flashing neon.

TipRight-angle turns everywhere: cars and drivers that accelerate hard out of corners do best.

BikeCar Tarmac Night

Neon Harbour Avenue

霓虹・港灣大道

A night race on a wide city avenue.

TipWide roads and long straights: the slipstream and nitro are how you pass.

BikeCar Tarmac Night

Neon Financial District

霓虹・金融區

A street race of right-angle turns between skyscrapers.

TipRight-angle turn after right-angle turn: brake properly before every one.

BikeCar Tarmac Night

Off-road tracks

Palm Coast Beach Run

棕櫚海岸沙灘賽

A long beach track along the coast: two big jumps, a stretch of big waves, and grass and reefs at the side.

TipSand slows you down, so pick a car that accelerates well, and straighten up before you land.

Off-road Sand

Coral Bay Beach Race

珊瑚灣沙灘賽

Soft sand round the bay: linked corners, two big jumps and reefs right by the track.

TipThe reefs are right beside the track and hitting one costs speed, so take the linked corners calmly.

Off-road Sand

Red Mesa Desert Run

赤岩沙漠賽

A dirt road between red mesas, with a big jump and big waves on the long straight.

TipLong straights and big jumps: the top-speed SANDWOLF 15 suits it best.

Off-road Dirt

Dune Sea Plateau Race

沙海高原賽

An endless sea of sand with two huge jumps; land with the wheel steady.

TipHuge jumps cost speed on landing, so pick Santi Mora.

Off-road Dirt

Rainforest Mud Run

雨林泥濘賽

A mud road between giant trees and vines: two jumps, a stretch of big waves, wet and slippery all the way.

TipWet, slippery mud: brake earlier.

Off-road Mud

Canopy Highlands Race

林冠高地賽

A long mud road under the thick canopy, with two jumps hidden between linked corners and mud flying on landing.

TipThe jumps hide between corners: straighten up before you land, turn after.

Off-road Mud

Top-class circuits

Apex International Circuit

極境國際賽道

A top-grade permanent circuit: wide tarmac run-offs, gravel traps outside the fast corners and two long DRS straights.

TipThe two DRS straights are where to pass; there is gravel outside the fast corners, so do not run wide.

BikeCarFormula Tarmac

Harbour Park Circuit

港灣公園賽道

A hybrid circuit on seaside park roads, with barriers close by and a fast, flowing line.

TipFast with barriers close by: keep a steady rhythm; a car that handles well is easier here.

BikeCarFormula Tarmac

See the track pictures →

極境交鋒 Apex Verge

Motorcycles, cars, off-road and formula racing in one game

Coming soon to the App Store